Super Smash Bros. Brawl Assist Trophies
Andross
Type: Offensive - Range: Medium - KO Potential: Moderate
Fires polygonal panels at opponents from the background. The panels act as projectiles aimed at the closest opponent, and inflict
minimal damage, but can leave an enemy vulnerable to attack if caught up with multiple tiles.
Barbara
Type: Offensive - Range: Short - KO Potential: Low
How to unlock: Acquire 25 hidden songs Hits opponents with sound waves while she plays the guitar, temporarily stunning them.
How to unlock: Acquire 25 hidden songs Hits opponents with sound waves while she plays the guitar, temporarily stunning them.
Custom Robo (Ray Mk III)
Type: Offensive - Range: Long - KO Potential: Moderate
How to unlock: Play 100 matches in Brawl or related modes Ray flies to the top of the stage and randomly fires energy blasts and missiles. The missiles have a relatively short range but the lasers can cover quite the distance. In addition, the Custom Robo will fly around in order to add to its range.
How to unlock: Play 100 matches in Brawl or related modes Ray flies to the top of the stage and randomly fires energy blasts and missiles. The missiles have a relatively short range but the lasers can cover quite the distance. In addition, the Custom Robo will fly around in order to add to its range.
Devil
Type: Distraction - Range: Long - KO Potential: High
Devil will fly to the top of the screen and point his fingers in various directions, causing the camera to shift and the stage's
boundaries to move. The direction he points in will decide which boundary gets closer.
Dr. Wright
Type: Offensive - Range: Short - KO Potential: High
Builds a series of skyscrapers, in proximity to where he emerged, that send your enemies skyward if caught in the attack.
Excitebike
Type: Offensive - Range: Medium - KO Potential: Low
The 8-bit racers speed across the stage, hitting your enemies and inflicting minimal damage.
Gray Fox
Type: Offensive - Range: Long - KO Potential: Moderate
How to unlock: Unlock Snake Frank Jaeger, the Gray Fox, selects an opponent when he appears and repeatedly slashes them with his sword, reflecting any projectiles in the mean time.
How to unlock: Unlock Snake Frank Jaeger, the Gray Fox, selects an opponent when he appears and repeatedly slashes them with his sword, reflecting any projectiles in the mean time.
Hammer Brother
Type: Offensive - Range: Short - KO Potential: Low
He throw hammers with a high arc at opponents, meaning that they can be dodged quite easily. They also don't deal very much damage.
Helirin
Type: Distraction - Range: Medium - KO Potential: Low
Becomes an alternate part of the stage while slowly rotating. Its long panels also cannot be passed through, and so it can prove to be
dangerous if you approach the boundaries of the stage.
Infantry and Tanks
Type: Offensive - Range: Short - KO Potential: Low
How to unlock: Play 300 matches in Brawl or related modes The infantry and tanks move along the platform in which they appeared, firing projectiles.
How to unlock: Play 300 matches in Brawl or related modes The infantry and tanks move along the platform in which they appeared, firing projectiles.
Isaac
Type: Offensive - Range: Long - KO Potential: Moderate
How to unlock: Play 200 matches in Brawl or related modes Isaac, from Golden Sun, uses "Move" which is demonstrated as a large hand chich acts as a projectile, pushing opponents. Multiple hands will be fired throughout his duration on the field, and each can pass through all objects, making it difficult for enemies to stay onstage.
How to unlock: Play 200 matches in Brawl or related modes Isaac, from Golden Sun, uses "Move" which is demonstrated as a large hand chich acts as a projectile, pushing opponents. Multiple hands will be fired throughout his duration on the field, and each can pass through all objects, making it difficult for enemies to stay onstage.
Jeff
Type: Offensive - Range: Short - KO Potential: Moderate
Jeff takes out what seems to be a mini model rocket set and begins to launch missiles at the closest opponent. Upon impact, the missiles
cause fire damage and stun the enemy.
Jill and Drill Dozer
Type: Offensive - Range: Medium - KO Potential: Low
With her might drill, Jill moves around the platform, dealing a significant amount of damage on opponents. Following up a combo by Jill with a
smash attack could result in an easy KO.
Kat and Ana
Type: Offensive - Range: Long - KO Potential: Medium
The pair will appear then immediately vanish, and then speed diagonally across the screen moments later while attacking the closest
opponent to the area in which they first showed themselves. Because of the knockback of consecutive strikes, they could easily strike a KO.
Knuckle Joe
Type: Offensive - Range: Medium - KO Potential: High
Knuckle Joe locks on to a target and uses his Vulcan Jab, sending a flurry of punches at the opponent. He then finishes the combo with
the Rising Break or Smash Punch, both of which can result in a KO.
Lakitu and Spinies
Type: Offensive - Range: Medium - KO Potential: Low
Lakitu, of course, floats to the screen's top and throw Spinies down to the stage. The Spinies, however, are easily avoided and deal little
damage.
Little Mac
Type: Offensive - Range: Medium - KO Potential: High
Little Mac will select the closest opponent from the area in which he appeared, and unleash a barrage of punches. He then finishes his combo
with his uppercut, which can usually KO an enemy.
Lyn
Type: Offensive - Range: Short - KO Potential: Moderate
Lyn targets a single opponent and after a moment of preperation, attacks with a powerful sword slash.
Metroid
Type: Offensive - Range: Moderate - KO Potential: None
It latches on to the nearest opponent and attacks up to three times. This can normally be followed up by a
smash attack for an easy KO.
Mr. Resetti
Type: Distraction - Range: Long - KO Potential: None
Mr. Resetti serves as a distraction in game as he begins his infamous lectures. The dialogue box then covers a large
portion of the screen, meaning that he wants the attention. Just be happy you didn't reset the game.
Nintendog
Type: Distraction - Range: Long - KO Potential: None
The dog will approach the camera and jump up, blocking a large part of the screen for around 12 seconds.
Saki Amamiya
Type: Offensive - Range: Medium - KO Potential: Moderate
Saki uses a Canon Sword to either fire a series of projectiles or slash an opponent. Both attacks result in a
significant amount of damage, and could lead to a KO if their damage is high enough.
Samurai Goroh
Type: Offensive - Range: Medium - KO Potential: Moderate
Goroh will rapidly slash at the closest opponent, resulting in either a KO if the full combo is successful, or an enemy with a
fairly high amount of damage.
Shadow The Hedgehog
Type: Passive - Range: Long - KO Potential: None
How to unlock: Unlock Sonic Shadow, like a Timer, causes all opponents to move in slow motion for a short period of time, although with him there's no chance of backfire.
How to unlock: Unlock Sonic Shadow, like a Timer, causes all opponents to move in slow motion for a short period of time, although with him there's no chance of backfire.
Stafy
Type: Offensive - Range: Short - KO Potential: Low
Stafy is more of a distraction than anything as he attacks while spinning, dealing very little damage. He can also be hit like
any other character, and so can be avoided fairly easily.
Tingle
Type: Passive - Range: Short - KO Potential: None
Tingle may either drop a bundle of items, such as ten golden hammers, or simply sprout balloons and fly away.
Waluigi
Type: Offensive - Range: Medium - KO Potential: High
Tennis racket in hand, Waluigi targets a nearby opponent and unleashes a series of attacks which can bury the enemy. Once the target is
vulnerable, Waluigi will perform a finishing attack which can often times lead to a KO.

